Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

jlta5

2
Posts
1
Following
A member registered Sep 29, 2020

Recent community posts

Sorry for the late reply. Genetica 4 is just astonishing but your texture lab is and excellent piece of software and help me a lot. I encourage you to test the limited version of Genetica 4 on their site http://spiralgraphics.biz/gen2tour/index.htm or see some videos on you tube about their format. 

You will love it! Im using your Texture Lab to create textures for the old EA game The sims 1 and its amazing. 

(1 edit)

NJbrown. Thanks for your amazing program for textures. Its very useful even when need more work to the finishing polished version. Its important the capacity to import material to the program to help the creation of new textures. And you can add some plugins on blocks to create fog, church crystals vitral and others ideas like Kaleidoscope (and you control the faces of the kaleidoscope input maybe from 3 to 100. and the vertices on the final textures of the kaleidoscope. from 1 to 4 to 12 or like dice sides. I create textures for the sims 1 and your software are a good source of inspiration.  I use everything I can, from my own photo material to some generated by Genetica 4 of spiral graphics, Wood tiles, Photoshop, Reptile and anyone that can produce tiles textures because every programs have its own charming. Or even you can add some type of Fractal formula creation like strange atractors, Mandelbrot,  kamtorus , Julia or others from the basics of fractal math. Even you can add a capacity to create libraries of resources or add specific folders with resources on BMP, JPG, TIFF and PNG.    I know, Its a titanic goal but you will learn a lot on the process and the artist will end with a program that could be so attractive that want to  buy it and can compete with some of the best already on the market. Just ideas, I will be happy enough with the import of materials to the programs and some filters like kaleidoscope.